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Theory · Physics Circle Master Book

Motion in One Dimension

01
CONCEPT

Distance, Displacement & Average Speed

In one line
Distance is the path actually covered; displacement is the straight change in position. Average speed uses distance, average velocity uses displacement.
POSITION

2.1.1 Position needs a reference

  1. Observers can describe the same point differently, and all be right.
  2. Position needs two things: distance from the observer and direction.
  3. So position is a vector, called the position vector.
3 m4 m5 mOABCNE
Point O seen from A, B and C: three correct descriptions
r = x î + y ĵ + z k̂
P(x, y)rOxyXY
Position vector of P in the xy plane
FRAME

2.1.2 Rest, motion and frame of reference

  1. Frame of reference: axes attached to an observer, used to describe an event.
  2. Rest: position does not change with time, relative to the frame.
  3. Motion: position changes with time, relative to the frame.
  4. A tree is at rest for a person on the platform and moving for a person in a train. Rest and motion are relative.
MotionCoordinates changingExample
1-Donecar on a straight road, free fall
2-Dtwocar on a circular turn, billiards ball
3-Dthreeflying kite, flying insect
PARTICLE

2.1.3 Particle or point object

  1. A body is a particle if its size is negligible compared with its range of motion.
  2. Planets around the sun can be treated as particles.
  3. All parts of the body then have the same displacement, velocity and acceleration.
DISTANCE

2.1.4 Distance

  1. Actual length of the path covered.
  2. Scalar. Dimension [M⁰L¹T⁰]. SI unit: metre.
  3. Going A to B to C below: distance = 3 + 4 = 7 m.
DISPLACEMENT

2.1.5 Displacement

  1. Change in position vector: from initial to final position.
  2. Vector. Dimension [M⁰L¹T⁰]. SI unit: metre.
3 m4 mdisplacement5 mABC
Distance 7 m, displacement 5 m
AC = √(3² + 4²) = 5 m
Δr = rB − rA
ABpath srArBΔr
Displacement depends only on the end points; s depends on the path
  1. Net displacement is the vector sum: S = S₁ + S₂ + … + Sₙ.
COMPARE

2.1.6 Distance vs displacement

DistanceDisplacement
never negative or zero while movingcan be +, − or zero
depends on the pathsingle value between two points
never decreases with timecan decrease (moving back)
same as |displacement| only on a straight path without turningminimum possible distance
distance ≥ |displacement|
SPEED

2.1.7 Speed

  1. Rate of covering distance. Scalar. Dimension [M⁰L¹T⁻¹]. SI unit: m/s.
  2. Uniform speed: equal distances in equal intervals, however small.
  3. Variable speed: unequal distances in equal intervals.
5 m5 m5 m5 m5 m5 mUniform speed: equal distance every second5 m8 m10 m4 m6 m7 mVariable speed: unequal distance every second
Uniform and variable speed
AVERAGE SPEED

2.1.8 Average speed

vav = total distancetotal time = ΔsΔt
  1. Different times t₁, t₂, t₃ at speeds v₁, v₂, v₃:
vav = v₁t₁ + v₂t₂ + v₃t₃t₁ + t₂ + t₃
  1. Equal times at v₁ and v₂:
vav = v₁ + v₂2
  1. Different distances d₁, d₂, d₃ at speeds v₁, v₂, v₃:
vav = (d₁ + d₂ + d₃) ÷ (d₁v₁ + d₂v₂ + d₃v₃)
  1. Two equal distances at v₁ and v₂:
vav = 2v₁v₂v₁ + v₂
  1. Three equal distances at v₁, v₂ and v₃:
vav = 3v₁v₂v₃v₁v₂ + v₂v₃ + v₃v₁
AVERAGE VELOCITY

2.1.9 Average velocity vs average speed

vav = displacementtime taken = ΔrΔt
  1. Average speed is a scalar; average velocity is a vector.
  2. Back at the start: average velocity = 0, but average speed > 0.
  3. Average velocity can be +, − or zero; average speed cannot be negative.
  4. Equal only when moving straight without turning.
average speed ≥ |average velocity|
Practise PYQs on this topicDistance, Displacement & Average Speed · 23 questions with solutions
02
CONCEPT

Velocity, Acceleration & Variable Motion

In one line
If position is given as a function of time, differentiate once for velocity and again for acceleration.
VELOCITY

2.2.1 Velocity

  1. Rate of change of position. Vector. Dimension [M⁰L¹T⁻¹]. SI unit: m/s.
  2. Uniform velocity: magnitude and direction both constant. Possible only on a straight line without reversing.
  3. Non-uniform velocity: magnitude or direction or both change.
INSTANTANEOUS

2.2.2 Instantaneous velocity and speed

v = limΔt→0 ΔrΔt = drdt
speed v = limΔt→0 ΔsΔt = dsdt
  1. Instantaneous velocity is always tangential to the path.
  2. Its magnitude equals the instantaneous speed.
  3. Uniform circular motion: speed constant, velocity changing.
  4. Constant velocity: average and instantaneous velocity are equal.
v1v2v3v4OXY
v at each point lies along the tangent to the path
POSITION GIVEN

2.2.3 x(t) given: find v

  1. Differentiate x once.
  2. Example: x = A₀ − A₁t + A₂t² gives:
v = −A₁ + 2A₂t
  1. At t = 0: v = −A₁, speed = A₁.
  2. Moving in x and y: find vx and vy separately.
v = √(vx² + vy²)
ACCELERATION

2.2.4 Acceleration

  1. Rate of change of velocity. Vector. Dimension [M⁰L¹T⁻²]. SI unit: m/s².
  2. Direction is that of the change in velocity, not of the velocity.
  3. Uniform: magnitude and direction constant. Non-uniform: either changes.
aav = ΔvΔt = v₂ − v₁Δt
a = dvdt = d²xdt²
What changesDirection of aExample
direction onlyperpendicular to vuniform circular motion
magnitude onlyalong or opposite to vmotion under gravity
bothtwo componentsprojectile motion
uniform circular: a ⟂ vprojectile: angle varies
Angle between a and v
  1. Positive a: velocity increases with time. Zero a: velocity constant.
  2. Negative a (retardation): velocity decreases with time.
  3. A body can have zero velocity and still accelerate (top of a throw).
  4. Constant velocity means speed cannot vary.
  5. Direction of v can change under constant a (projectile).
  6. Force and acceleration: a = Fm.
  1. Angle between a and v: under 90° speeds up, over 90° slows down, exactly 90° keeps speed constant.
  2. In 1-D motion the angle is always 0° or 180°.
USE

2.2.5 Questions from x(t)

AskedDo this
v at time tdifferentiate x once
a at time tdifferentiate x twice
time when v = 0put dxdt = 0
v when a = 0put d²xdt² = 0, then find v
maximum speedat the instant a = 0
same velocity of two bodiesequate the two v expressions
  1. Example: x = at² − bt³ gives a = 2a − 6bt.
a = 0 at t = a3b
  1. For a particle that reverses, split the distance at v = 0.
  2. Distance = sum of the parts. Displacement = final x − initial x.
JEE · NEET

Corner

t given as a function of x
  1. t = αx² + βx: invert to find v, then use the chain rule.
a = dvdt = dvdx·dxdt = v dvdx
a = −2αv³
v given as a function of x
  1. v² = u² + kx ⇒ a = k ÷ 2, constant.
  2. v = k√x ⇒ a = k² ÷ 2, and x ∝ t².
  3. Velocity rising at dvdx per metre: a = v dvdx.
Variable acceleration
  1. a = f(t):
v = u + ∫₀ᵗ f(t) dt
s = ut + ∫₀ᵗ (∫ f(t) dt) dt
  1. a = f(x):
v² = u² + 2∫ f(x) dx
  1. a = f(v):
t = ∫ dvf(v)  ·  x = x₀ + ∫ v dvf(v)
  1. v given as a function of t: distance = ∫v dt between the two times.
  2. a = bt from v₀: x = v₀t + bt³ ÷ 6.
Practise PYQs on this topicVelocity, Acceleration & Variable Motion · 50 questions with solutions
03
CONCEPT

Position-Time Graphs

In one line
The slope of the position-time graph is the velocity. Steeper means faster; a curve means velocity is changing.
SLOPE

2.3.1 Slope gives velocity

  1. Take time t along the x-axis and position along the y-axis.
  2. AB is the x-t graph of a moving particle.
θABCx₁x₂t₁t₂Otx
From triangle ABC, tan θ = BC ÷ AC
v = x₂ − x₁t₂ − t₁ = tan θ
  1. Slope of the tangent at a point gives instantaneous velocity.
  2. Two particles with slopes θ₁ and θ₂:
v₁v₂ = tan θ₁tan θ₂
CASES

2.3.2 What each shape means

txresttxv = ∞ ✗txuniform vtxa > 0txa < 0txv < 0txstepstxtwo x ✗txback, then away
Position-time graphs and their meaning
GraphMeaning
parallel to t-axisθ = 0°: particle at rest
perpendicular to t-axisθ = 90°: infinite velocity, not possible
straight line, constant slopeuniform velocity, a = 0
bending towards x-axisθ increasing: v increasing, a > 0
bending towards t-axisθ decreasing: v decreasing, a < 0
line with θ > 90°constant negative velocity
straight segmentsvelocity changes after intervals
two x values at one tnot possible
falls, touches, risescomes towards origin, then moves away
RULES

2.3.3 Reading any x-t graph

  1. Rising curve: velocity positive. Falling curve: velocity negative.
  2. Top or bottom of a curve: velocity zero.
  3. Same end value as start: average velocity zero.
  4. Later start on the t-axis: that particle started later.
  5. Particle cannot have two positions at one time.
  6. Particle cannot have two velocities at one time, so a circle cannot be a v-t graph.
DISTANCE-TIME

2.3.4 Distance-time graph

  1. Distance never decreases, so this graph never comes back down.
  2. Such a curve is valid only up to A; after A it is not valid.
Anot validtdistanceO
A distance-time graph can only keep rising
MATCHING

2.3.5 Matching x-t, v-t and a-t

a-tv-tx-t
a = 0flat linestraight line
a constant +rising linecurve bending up
a constant −falling linecurve bending down
  1. Start from the a-t graph, then read off v-t, then x-t.
  2. From rest: v-t passes through the origin.
  3. x₁ − x₂ for accelerating and uniform bodies: an upward parabola that starts negative.
Practise PYQs on this topicGraphs of Motion · 36 questions with solutions
04
CONCEPT

Velocity-Time Graphs

In one line
Slope of the velocity-time graph is acceleration. Area under it is displacement; total area without sign is distance.
AREA

2.4.1 Area gives distance and displacement

123tv
Area above the axis is +, area below is −
displacement = A₁ + A₂ + A₃ = ∫v dt
distance = |A₁| + |A₂| + |A₃| = ∫|v| dt
  1. Add each area with its sign for displacement.
  2. Add every area as positive for distance.
  3. Equal areas above and below: displacement zero, average velocity zero.
  4. Use triangles and rectangles; split the graph at every corner.
  5. Cut the graph where it crosses the t-axis.
SLOPE

2.4.2 Slope gives acceleration

θABCv₁v₂t₁t₂Otv
From triangle ABC, tan θ = BC ÷ AC
a = v₂ − v₁t₂ − t₁ = tan θ
  1. Slope of the v-t graph gives acceleration, not the area.
  2. Area under a distance-time graph has no use.
CASES

2.4.3 What each shape means

tvconstant vtva = ∞ ✗tvconstant atva risingtva fallingtvu < 0, a > 0tvu > 0, a > 0tvu > 0, a < 0tvu = 0, a < 0tvu < 0, a < 0
Velocity-time graphs and their meaning
GraphMeaning
parallel to t-axisa = 0, constant velocity
perpendicular to t-axisa = ∞, not possible
straight lineconstant acceleration
bending towards v-axisacceleration increasing
bending towards t-axisacceleration decreasing
rising, starts below axisa > 0, u negative
rising, starts above axisa > 0, u positive
falling, starts above axisa < 0, u positive
falling, starts at origina < 0, u = 0
falling, starts below axisa < 0, u negative
A-T

2.4.4 Acceleration-time graph

Δv = area under a-t graph = ∫a dt
  1. From rest: v at any time = area up to that time.
  2. Maximum speed is where a falls to zero (a stays positive up to there).
  3. To draw a-t from v-t: rising part gives +a, flat part gives 0, falling part gives −a.
  4. Straight-line segments give flat a-t pieces.
TWO BODIES

2.4.5 Two v-t graphs on one figure

  1. Gap between two bodies = difference of their areas.
  2. The crossing point of two v-t lines is where they have the same velocity; it is not where they meet.
  3. They meet when their areas become equal (same start).
JEE · NEET

Corner

Velocity-displacement graph
  1. Straight line v = v₀(1 − x ÷ x₀): a is not constant.
  2. a = v dvdx gives a straight a-x graph.
  3. Find a at a point: multiply v by the slope there.
a = v dvdx
v² against x
  1. v² = u² + 2ax: straight line.
  2. Slope = 2a; intercept = u².
Practise PYQs on this topicGraphs of Motion · 36 questions with solutions
05
CONCEPT

Equations of Motion

In one line
For constant acceleration in a straight line, three equations connect u, v, a, s and t. Pick the one without the quantity you do not need.
SYMBOLS

2.5.1 Symbols

  1. u: velocity at t = 0. v: velocity at time t.
  2. a: acceleration. s: displacement in time t.
  3. Zero acceleration: v = u, and s = ut.
EQUATIONS

2.5.2 Constant acceleration

  1. Acceleration constant means magnitude and direction both constant.
  2. The motion is 1-D if u and a are parallel or antiparallel.
v = u + at
s = ut + 12at²
v² = u² + 2as
s = (u + v2) t
No use ofEquation
sv = u + at
vs = ut + ½at²
tv² = u² + 2as
as = ½(u + v)t
VECTOR

2.5.3 Vector form

v = u + at
s = ut + 12at²
v·v − u·u = 2a·s
FROM REST

2.5.4 Starting from rest

s = 12at² ⇒ s ∝ t²
  1. Time doubles: distance becomes 4 times.
  2. Distances in t, 2t, 3t are in the ratio 1² : 2² : 3².
  3. If s = kt², then v = 2kt and a = 2k: acceleration is constant.
THREE POINTS

2.5.5 Three points on a line

  1. Passing A, B, C at v₁, v₂, v₃ with uniform a:
BCAB = v₃² − v₂²v₂² − v₁²
MIDPOINT

2.5.6 Velocity at the midpoint

AuMvmidBvss
M is midway in distance between A and B
vmid = √(u² + v²2)
  1. Midpoint of the time interval: the velocity is the mean.
v at half time = u + v2
  1. The engine and last compartment of a train passing a post is the same idea.
STAGES

2.5.7 Accelerate, then decelerate

αβvtv
From rest to rest in total time t
vmax = αβtα + β
s = αβt²2(α + β)
t₁t₂ = βα
TWO BODIES

2.5.8 Two bodies on a line

  1. Meeting: same start, equal distance at the same t.
  2. Uniform a meets uniform v:
t = 2va
  1. Equal velocity: gap is largest when they are starting together.
  2. A (velocity u), B (acceleration a):
gap = u²2a
  1. Chasing from rest: use relative acceleration.
gap = 12(a₁ − a₂)t²
  1. Braking towards each other: gap = initial gap − both stopping distances.
Practise PYQs on this topicEquations of Kinematics · 46 questions with solutions
06
CONCEPT

Stopping Distance & nth Second

In one line
Same brakes: stopping distance grows as the square of the speed. In the nth second, the distance follows the odd numbers from rest.
STOPPING

2.6.1 Stopping distance

  1. v = 0 in v² = u² − 2as:
s = u²2a ⇒ s ∝ u²
  1. Same car, same brakes: a is the same.
  2. Speed becomes n times: distance becomes n² times.
  3. To stop from nu in the same distance: a becomes n² times.
stopping time t = ua
SpeedStopping distance
us
2u4s
3u9s
u ÷ 3s ÷ 9
TRAP

2.6.2 Vehicle stops before the time is over

  1. First find the stopping time.
  2. If the given time is more than t = u ÷ a, the vehicle has already stopped.
  3. Then distance = u² ÷ 2a. Do not put the longer time in s = ut − ½at².
  4. Example: 15 m/s and 0.3 m/s² stops in 50 s, so at 60 s it has still gone only 375 m.
PENETRATION

2.6.3 Bullet penetrating a block

  1. Constant resistance means constant retardation.
  2. Velocity falls from u to u ÷ n in a distance s.
further distance = sn² − 1
  1. n = 2 ⇒ further = s ÷ 3. n = 3 ⇒ further = s ÷ 8.
  2. Comes from v² = u² − 2as applied twice.
NTH SECOND

2.6.4 Distance in the nth second

sn = u + a2(2n − 1)
  1. This is the distance in that one second, not up to that second.
  2. Find a from two such values:
sm − sn = (m − n)a
  1. Consecutive seconds differ by exactly a.
ODD NUMBERS

2.6.5 From rest: the odd-number rule

0 s1 s2 s3 s135
Distance in successive seconds from rest
sn = a2(2n − 1) ⇒ sn ∝ (2n − 1)
s₁ : s₂ : s₃ : s₄ = 1 : 3 : 5 : 7
  1. Same ratio for any equal time steps, not only 1 s.
  2. Total distance up to n seconds ∝ n².
sntotal up to n = 2n − 1n² = 2n − 1n²
Second1st2nd3rd4th
in that second1357
up to that second14916
Practise PYQs on this topicEquations of Kinematics · 46 questions with solutions
07
CONCEPT

Free Fall

In one line
A dropped body falls with constant acceleration g whatever its mass. Use the equations of motion with u = 0 and a = +g.
GRAVITY

2.7.1 Acceleration due to gravity

  1. Earth pulls bodies with the force of gravity. The resulting acceleration is g.
  2. Without air resistance, all bodies fall with the same acceleration, whatever their size, weight or composition.
  3. Free fall: falling from a small height (h ≪ R) under gravity alone.
g = 9.8 m/s² = 980 cm/s² = 32 feet/s²
DROPPED

2.7.2 Body dropped from a height

  1. Take the start as origin and downward as positive.
  2. u = 0, a = +g.
u = 0vh
Dropped from height h
v = gt
h = 12gt²
v² = 2gh
hn = g2(2n − 1)
t = √(2hg)  ·  v = √(2gh)
  1. Time and speed do not depend on mass.
  2. A heavy and a light body dropped together land together, with the same speed.
GRAPHS

2.7.3 Graphs for a dropped body

tss = ½gt²tvv = gttaa = g
Distance, velocity and acceleration against time
RATIOS

2.7.4 Ratios to remember

  1. h ∝ t²: distances in t, 2t, 3t are 1² : 2² : 3².
  2. hn ∝ (2n − 1): distances in 1st, 2nd, 3rd second are 1 : 3 : 5.
  3. Equal time steps from rest: 1 : 3 : 5.
  4. h ∝ v²: speed 3 times needs height 9 times, so a further 8h.
  5. t ∝ √h: heights 16 m and 25 m give times 4 : 5.
  6. Times for first half and second half of the height:
t₂ = (√2 − 1)t₁
  1. Times for successive equal distances are in the ratio:
√1 : (√2 − √1) : (√3 − √2) : …
FRACTION

2.7.5 Height left at a fraction of the time

  1. Fallen distance after t, out of total time T and height H:
fallen = H (t²T²)  ·  height left = H(1 − t²T²)
  1. At T ÷ 2: fallen H ÷ 4, height left 3H ÷ 4.
  2. At T ÷ 3: fallen H ÷ 9, height left 8H ÷ 9.
DROPS

2.7.6 Drops falling at regular intervals

  1. A drop lands just as drop number (n + 1) begins: n intervals.
  2. A drop that has fallen for k intervals has fallen:
k²n² × h
LAST SECONDS

2.7.7 Distance in the last seconds

  1. Average speed in an interval = speed at the middle of that interval.
  2. Use this to find total time when the last part is given.
  3. Crossing a window of height s in time t: s = ut + ½gt² gives u at its top.
THROWN DOWN

2.7.8 Thrown downward with speed u

v = u + gt
h = ut + 12gt²
v² = u² + 2gh
hn = u + g2(2n − 1)
  1. Dropped lands at v₀; thrown with u lands at √(u² + v₀²).
Practise PYQs on this topicMotion Under Gravity · 63 questions with solutions
08
CONCEPT

Bodies Thrown Vertically

In one line
Going up, g slows the body to rest; coming down, g speeds it back. Rise and fall take equal times, and the speed at any height is the same both ways.
THROWN UP

2.8.1 Equations

  1. Start as origin, upward positive: a = −g.
v = u − gt
h = ut − 12gt²
v² = u² − 2gh
hn = u − g2(2n − 1)
v = 0 at the topuhground
At the top v = 0, but a = −g still
TOP

2.8.2 Maximum height and time

H = u²2g  ·  tup = ug
T = 2ug
  1. Time up = time down.
  2. Speed on return = speed of projection.
  3. At any point, speed up = speed down.
  4. Reversing the motion: the last t seconds of the rise cover ½gt².
  5. At half the maximum height: v² = gH.
GRAPHS

2.8.3 Graphs for a thrown body

tstop at u ÷ gtv+u to −utaa = −g
Displacement, velocity and acceleration against time
  1. v-t is one straight line of slope −g, crossing zero at the top.
  2. Displacement, not speed, is what gives the parabola.
CHANGES

2.8.4 Changes during the flight

QuantityGround to topWhole flight
speedu0
velocityu2u
momentummu2mu
KE½mu²0
BOTH WAYS

2.8.5 At a given height h on the way

  1. Reaches h at t₁ going up and takes t₂ more to return to the ground:
h = 12 g t₁t₂  ·  u = g(t₁ + t₂)2
  1. Passes a height at times t₁ and t₂: their sum is the total flight time.
TOWER

2.8.6 Thrown from a tower

  1. Take the top as origin and up as positive; the ground is at −h.
−h = ut − 12gt²
  1. Thrown up and thrown down with the same speed: both land with the same speed.
  2. Thrown up takes t₁, thrown down t₂, dropped takes t:
t = √(t₁t₂)
TWO BALLS

2.8.7 Two bodies in the air

  1. Both have acceleration g, so relative acceleration = 0.
  2. Relative motion is uniform: one dropped, one thrown up with u from height h:
tmeet = hu
  1. Released at different times: use each body’s own time.
  2. Same distance fallen at the meeting point.
JUGGLER

2.8.8 Balls thrown at regular intervals

  1. Next ball is thrown when the last is at the top: interval = time of rise.
  2. With n balls per second:
h = g2n²
  1. More than two balls in the air at 2 s intervals needs T > 4 s.
BOUNCE

2.8.9 Elastic bounce

  1. Ball released from h rises back to h each time.
period = 2√(2hg)
  1. Motion is periodic, but it is not simple harmonic motion.
  2. Rebound: average acceleration = change in velocity ÷ contact time.
JEE · NEET

Corner

Dropped from a balloon or helicopter
  1. The object starts with the velocity of the balloon, not zero.
  2. Rising at v: −h = vt − ½gt².
  3. The balloon goes on moving up: its height = h + vt.
With air resistance
  1. Retardation a from air acts opposite to the motion, always.
tup = ug + a  ·  h = u²2(g + a)
tdown = u√((g + a)(g − a))
  1. Time up < time down, because (g + a) > (g − a).
  2. Height is less than u² ÷ 2g; return speed is less than u.
  3. Part of the KE is used to overcome the friction.
Elastic rebound graphs
  1. v against t: straight lines of slope g, with a sudden jump from −v to +v at each bounce.
  2. h against t: repeated parabolas.
Practise PYQs on this topicMotion Under Gravity · 63 questions with solutions
09
CONCEPT

Relative Velocity

In one line
Velocity depends on who measures it. Velocity of A with respect to B is the velocity of A minus the velocity of B.
DEFINITION

2.9.1 Relative velocity on a line

vAB = vA − vB
vBA = vB − vA = −vAB
ABvAvB
Two bodies on parallel lines
DirectionRelative speed
samevA − vB
oppositevA + vB
  1. Pick one direction as positive and give each velocity its sign.
  2. Velocity of ground w.r.t. B = −vB.
  3. Velocity of A w.r.t. ground = its own velocity.
TRAINS

2.9.2 Crossing and overtaking

  1. Train A of length L₁ crossing train B of length L₂ covers L₁ + L₂ at the relative speed.
t = L₁ + L₂v₁ + v₂   (opposite)
t = L₁ + L₂v₁ − v₂   (same direction)
  1. Passenger or small bird crossing a train: only the train length counts.
  2. Train crossing a tunnel or bridge: speed is its own; distance = train + tunnel.
  3. Convert km/h to m/s: multiply by 5 ÷ 18.
CHASE

2.9.3 Chasing

  1. Relative speed needed = gap ÷ time allowed.
  2. Actual speed = relative speed + speed of the one in front.
THROW

2.9.4 Throwing from a moving body

  1. Stone thrown from B: speed v relative to B.
  2. Ground speed of stone = v + vB (same direction).
  3. Find relative speed with the target using its ground speed.
JEE · NEET

Corner

Escalator
  1. Walk alone t₁; ride alone t₂: speeds add.
t = t₁t₂t₁ + t₂
Buses every T minutes
  1. Gap between buses = vbus T.
  2. Same direction: gap ÷ (vbus − v). Opposite: gap ÷ (vbus + v).
Practise PYQs on this topicRelative Velocity · 13 questions with solutions
EXAM-DAY CARD

Just see this before the exam

1-D Motion
vav = 2v₁v₂v₁ + v₂
equal distances
v = dxdt, a = dvdt
calculus
slope = v, area = s
graphs
v² = u² + 2as
equations
h = ½gt², T = 2ug
gravity
vAB = vA − vB
relative
FORMULA SHEET

Whole chapter on one page

Speed

distance ≥ |displacement|

equal t: v₁ + v₂2

equal d: 2v₁v₂v₁ + v₂

3 equal d: 3v₁v₂v₃v₁v₂ + v₂v₃ + v₃v₁

Calculus

v = dxdt, a = dvdt

a = v dvdx

maximum v when a = 0

x = ∫v dt, v = ∫a dt

Graphs

x-t slope = v

v-t slope = a

v-t area = displacement

a-t area = change in v

Equations

v = u + at

s = ut + ½at²

v² = u² + 2as

sn = u + (a2)(2n − 1)

Shortcuts

sstop = u²2a, s ∝ u²

vmid = √(u² + v²2)

from rest: 1 : 3 : 5 : 7

bullet: further = sn² − 1

Gravity

t = √(2hg), v = √(2gh)

H = u²2g, T = 2ug

t = √(t₁t₂), h = ½gt₁t₂

juggler: h = g2n²

TOP MISTAKES

Avoid these = easy marks

MISTAKE ✗

Equal distances: taking the mean

Using t past the stopping time

v = 0 at the top, so a = 0

v-t area is always distance

CORRECT ✓

Equal distances: 2v₁v₂v₁ + v₂

Find stopping time first: t = ua

a = g even at the top

Signed area = displacement