01
CONCEPT
Reflection & Mirrors
In one line
Light falling on a polished surface comes back into the same medium. This is reflection.
Light falling on a polished surface comes back into the same medium. This is reflection.
LAWS
9.1.1 Laws of reflection
- Angle of incidence = angle of reflection.
- Both angles are measured from the normal.
- Incident ray, normal and reflected ray lie in one plane.
- Speed, wavelength and frequency do not change.
i and r are measured from the normal
PLANE MIRROR
9.1.2 Image in a plane mirror
- Image is virtual and erect.
- Image is of the same size: m = +1.
- Image is laterally inverted (left ↔ right).
- Image is as far behind the mirror as the object is in front.
- Full image of a person needs a mirror of half his height.
- Mirror turned through θ ⇒ reflected ray turns through 2θ.
Image distance = object distance
INCLINED MIRRORS
9.1.3 Number of images
| 360°θ | Object | Images n |
|---|---|---|
| even | anywhere | 360°θ − 1 |
| odd | on the bisector | 360°θ − 1 |
| odd | not on the bisector | 360°θ |
- Mirrors at 90° ⇒ 3 images.
- Mirrors at 60° ⇒ 5 images.
Mirrors at 90°: three images
SPHERICAL MIRRORS
9.1.4 Concave and convex
Parallel rays meet at F (concave) or seem to come from F (convex)
- Concave mirror converges light.
- Uses of concave: shaving mirror, headlight reflector, telescope.
- Convex mirror diverges light.
- Convex always gives an erect, diminished image.
- Use of convex: rear-view mirror (wide field of view).
SIGN CONVENTION
9.1.5 New Cartesian
- Measure all distances from the pole P.
- Along the incident light: +. Against it: −.
- Heights above the axis: +. Below: −.
- Real object: u is always negative.
- Concave mirror: f negative. Convex mirror: f positive.
MIRROR FORMULA
9.1.6 Linking u, v and f
- m negative ⇒ real, inverted image.
- m positive ⇒ virtual, erect image.
- Concave mirror, real image n times the object:
IMAGE FORMATION
9.1.7 Where is the image?
| Object at | Image at | Nature and size |
|---|---|---|
| infinity | F | real, inverted, point-sized |
| beyond C | between F and C | real, inverted, diminished |
| C | C | real, inverted, same size |
| between C and F | beyond C | real, inverted, enlarged |
| F | infinity | real, inverted, very large |
| between F and P | behind the mirror | virtual, erect, enlarged |
| convex: anywhere | between P and F | virtual, erect, diminished |
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Real and virtual objects
Real and virtual objects and images
Vector form of reflection
- Component along the normal reverses; component along the mirror stays the same.
Moving object, moving mirror
Image speed: u for a moving object, 2u for a moving mirror
- All velocities measured along the normal.
- Component along the mirror is the same for object and image.
Mirror to see the whole wall behind
Person in the middle of the room
Speed of image (spherical mirror)
- Along the axis the image moves opposite to the object.
- Perpendicular to the axis: vimage = m vobject.
Axial and areal magnification
Newton’s formula and graphs
- x₁, x₂ are measured from F.
- 1v against 1u: straight line of slope −1.
- u against v (real images): rectangular hyperbola.
- A mirror dipped in a liquid keeps the same f.
02
CONCEPT
Refraction, Glass Slab & Apparent Depth
In one line
Light bends when it goes from one medium into another, because its speed changes. This is refraction.
Light bends when it goes from one medium into another, because its speed changes. This is refraction.
REFRACTION
9.2.1 Rarer and denser media
- Light is faster in an optically rarer medium.
- Light is slower in an optically denser medium.
- Bigger difference in speeds ⇒ more bending.
- Rarer → denser: bends towards the normal.
- Denser → rarer: bends away from the normal.
Deviation on refraction at a plane surface
SNELL’S LAW
9.2.2 The law of refraction
- Incident ray, refracted ray and normal lie in one plane.
- μ sin θ stays the same across any number of parallel boundaries.
REFRACTIVE INDEX
9.2.3 How much a medium slows light
- μ is a scalar: no unit, no dimension.
- Smallest value is 1 (vacuum); air ≈ 1.
| Medium | μ |
|---|---|
| Glass | 1.5 (32) |
| Water | 1.33 (43) |
| Diamond | 2.4 (125) |
| Air | ≈ 1.0003 |
- Frequency does not change on refraction.
- Speed and wavelength both fall by the factor μ.
- So λmedium = λμ.
DEPENDENCE OF μ
9.2.4 What μ depends on
- Nature of the two media.
- Colour of light: λred > λviolet ⇒ μred < μviolet.
- Temperature: μ decreases as temperature rises.
REVERSIBILITY
9.2.5 Light can retrace its path
Light through several layers
APPARENT DEPTH
9.2.6 Object in the denser medium, observer in the rarer
The bottom seems raised
- Real depth > apparent depth.
- Water (μ = 43): shift = h4.
- Glass (μ = 32): shift = h3.
SEVERAL LAYERS
9.2.7 Immiscible liquids in a vessel
- Two liquids of equal depth: μ = 2μ₁μ₂μ₁ + μ₂.
Each layer adds dμ
OBJECT IN THE RARER MEDIUM
9.2.8 Observer in the denser medium
- Object seems farther: apparent > real.
- Shift d = (μ − 1)h.
- Water: h3. Glass: h2.
- Example: a fish sees a bird higher than it is.
Object in air seen from water
GLASS SLAB
9.2.9 Lateral shift and normal shift
Emergent ray ∥ incident ray
- The two faces are parallel.
- Emergent ray ∥ incident ray (e = i).
- Net deviation is zero; only a sideways shift.
A slab moves the point of convergence away
- An ink dot under a slab appears raised by x.
- A converging beam meets x farther away.
OPTICAL PATH
9.2.10 Equivalent distance in vacuum
- Distance light would cover in vacuum in the same time.
- Number of waves in thickness t: N = μtλ
Path x inside a medium μ
BREWSTER’S ANGLE
9.2.11 Reflected and refracted rays at 90°
- At ip the reflected light is completely plane polarised.
- Reflected ray ⊥ refracted ray.
At ip, reflected ⊥ refracted
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Lateral magnification inside a medium
- Object of height x inside medium μ₁, seen from medium μ₂ along the normal.
Apparent speed
- An object moving at v inside water (seen from air) appears to move at vμ.
- A bird diving at v (seen by a fish) appears to move at μv.
03
CONCEPT
Total Internal Reflection
In one line
Light going from a denser to a rarer medium at an angle greater than the critical angle is reflected back completely.
Light going from a denser to a rarer medium at an angle greater than the critical angle is reflected back completely.
CRITICAL ANGLE
9.3.1 When the refracted ray grazes the surface
Three rays from a source under water
- As i increases (denser → rarer), r increases.
- At i = C, the refracted ray grazes the surface (r = 90°).
- For i > C, no light is refracted: all of it is reflected.
CONDITIONS
9.3.2 For total internal reflection
- Light must travel from a denser to a rarer medium.
- Angle of incidence must be greater than C.
DEPENDENCE OF C
9.3.3 What the critical angle depends on
- Colour: μviolet > μred ⇒ Cviolet < Cred.
- Pair of media: larger ratio of indices ⇒ smaller C.
- Temperature: μ falls as temperature rises ⇒ C increases.
| Pair of media | C |
|---|---|
| glass → air | 42° |
| water → air | 49° |
| diamond → air | 24° |
APPLICATIONS
9.3.4 Where TIR is used
- Brilliance of diamond: small C ⇒ light is trapped by repeated TIR.
- Mirage (deserts) and looming (cold countries): TIR in air layers of different density.
- Totally reflecting prism (45°–90°–45°, μ ≥ √2): turns light through 90° or 180° — periscope, binoculars.
Totally reflecting prisms
OPTICAL FIBRE
9.3.5 Light pipe
Light guided by repeated TIR
- Each fibre has a core and a cladding.
- μcore > μcladding.
- Light inside meets the wall at more than C ⇒ repeated TIR.
- Works even when the fibre is bent.
- Used in medical endoscopy and in communication.
CIRCLE OF LIGHT
9.3.6 A source or an eye under water
Light leaves only through a circle of radius r
- A source at depth h lights only a circle of radius r on the surface.
- A disc of radius r on the surface cuts off all the light.
- A fish sees the whole outside world inside a cone of half-angle C.
04
CONCEPT
Spherical Surfaces & Lens Maker’s Formula
In one line
A lens is a transparent medium bounded by two refracting surfaces, at least one of them curved. Each surface refracts light on its own.
A lens is a transparent medium bounded by two refracting surfaces, at least one of them curved. Each surface refracts light on its own.
REFRACTION AT A CURVED SURFACE
9.4.1 One spherical surface
Refraction at a convex surface
- Light goes from medium μ₁ into medium μ₂.
- u, v and R are measured from the pole P.
- R is + when the centre of curvature is on the side light goes to.
TYPES OF LENSES
9.4.2 Convex and concave
1 biconvex · 2 plano-convex · 3 concavo-convex · 4 biconcave · 5 plano-concave · 6 convexo-concave
- Convex lenses are thicker at the middle; they converge light (in air).
- Concave lenses are thinner at the middle; they diverge light (in air).
- A ray through the optical centre goes on undeviated.
Convex: rays meet at F. Concave: rays seem to come from F
- Focus F: where rays parallel to the axis meet (convex) or seem to come from (concave).
- f is + for a convex lens and − for a concave lens.
LENS MAKER’S FORMULA
9.4.3 f from shape and material
R₁ and R₂ of the two surfaces
- Biconvex lens: R₁ = +R, R₂ = −R.
- f depends on μ, so it is different for each colour.
| Lens | f | f for μ = 1.5 |
|---|---|---|
| equiconvex (R, R) | R2(μ − 1) | R |
| plano-convex | Rμ − 1 | 2R |
| equiconcave | −R2(μ − 1) | −R |
| plano-concave | −Rμ − 1 | −2R |
- Grinding one face of an equiconvex lens flat doubles f and halves P.
LENS IN A LIQUID
9.4.4 Only the relative index matters
A convex lens in three liquids
- μl < μ: still converging, but f increases (power falls).
- μl = μ: f = ∞; the lens becomes invisible.
- μl > μ: nature reverses; convex lens diverges.
- An air bubble (convex shape) in water acts as a diverging lens.
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Magnification at a curved surface
05
CONCEPT
Thin Lens Formula, Magnification & Power
In one line
For a thin lens, the object distance u, image distance v and focal length f are linked by the lens formula.
For a thin lens, the object distance u, image distance v and focal length f are linked by the lens formula.
LENS FORMULA
9.5.1 Linking u, v and f
- Use the sign convention: u negative for a real object.
- m negative ⇒ real, inverted image.
- m positive ⇒ virtual, erect image.
POWER
9.5.2 Converging or diverging ability
- Convex lens: P positive. Concave lens: P negative.
- Small change: Δff = −ΔPP.
CONVEX LENS
9.5.3 Where is the image?
| Object at | Image at | Nature and size |
|---|---|---|
| infinity | F | real, inverted, point-sized |
| beyond 2F | between F and 2F | real, inverted, diminished |
| 2F | 2F | real, inverted, same size |
| between F and 2F | beyond 2F | real, inverted, enlarged |
| F | infinity | real, inverted, very large |
| between F and O | same side as object | virtual, erect, enlarged |
CONCAVE LENS
9.5.4 Always virtual
- Image is always virtual, erect, diminished.
- Image lies between the optical centre and F.
- Object at F ⇒ image at f2, m = 12.
USEFUL RESULTS
9.5.5 Asked often
- Minimum distance between object and its real image = 4f (u = v = 2f).
- Equal-size image on a screen: lens midway, u = v = 2f.
- Covering part of the lens keeps the whole image; only brightness falls.
DISPLACEMENT METHOD
9.5.6 Two positions, two sharp images
- Object and screen are D apart (D > 4f).
- Two lens positions x apart give sharp images I₁ and I₂.
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Axial and areal magnification (lens)
Speed of image (lens)
- An object moving from ∞ to F towards a convex lens: image moves slowly at first, then very fast.
Newton’s formula (lens)
- x₁, x₂ are measured from the first and second principal foci.
06
CONCEPT
Combination of Lenses
In one line
Thin lenses in contact simply add their powers.
Thin lenses in contact simply add their powers.
LENSES IN CONTACT
9.6.1 Add the powers
- Equal convex and concave lenses in contact: P = 0, F = ∞ (acts like a glass plate).
- The combination is diverging if the concave lens is stronger.
- n identical lenses in contact: P = nP₁.
SEPARATED LENSES
9.6.2 Distance d apart
Convex and concave lenses d apart
- Use d in metre when P is in dioptre.
- Parallel beam in, parallel beam out: d = f₁ + f₂ (f₂ negative for concave).
CUTTING A LENS
9.6.3 What happens to f
Two ways of cutting a biconvex lens
- Cut along the axis: each half has the same f; image intensity falls.
- Cut perpendicular to the axis: each part is plano-convex, f doubles, P halves.
- The two plano-convex parts put back together give f again.
JOINING LENSES
9.6.4 Lenses fitted together
- Two plano-convex lenses of μ₁ and μ₂ (radius R) make a biconvex lens: 1F = μ₁ − 1R + μ₂ − 1R.
- Liquid filling the gap between two lenses acts as a third lens (concave if the gap is biconcave).
SILVERED LENS
9.6.5 In short
- Plano-convex silvered on the plane face: F = f2.
- Silvered on the curved face: F = R2μ.
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Silvered lens
A silvered lens behaves as a mirror
- Plano-convex, plane face silvered: F = R2(μ − 1).
- Plano-convex, curved face silvered: F = R2μ.
- Biconvex (equal R), one face silvered: F = R2(2μ − 1).
Lens–mirror systems
- Find the lens image first; it is the object for the mirror.
- Light returns through the lens: apply the lens formula again.
- Image coincides with the object when rays hit the mirror normally: at its centre of curvature (curved mirror) or parallel to the axis (plane mirror at the lens focus).
07
CONCEPT
Prism
In one line
A prism bends light towards its base at both faces. The deviation is least when the ray passes symmetrically.
A prism bends light towards its base at both faces. The deviation is least when the ray passes symmetrically.
REFRACTION THROUGH A PRISM
9.7.1 Angles in a prism
Minimum deviation: ray inside parallel to the base
- A = angle of prism, i = angle of incidence, e = angle of emergence.
- r₁, r₂ = angles of refraction at the two faces.
MINIMUM DEVIATION
9.7.2 Symmetric path
- At minimum deviation i = e and r₁ = r₂ = A2.
- In an equilateral prism the ray inside is parallel to the base.
- δm = 2i − A.
- The same δ occurs for two angles: i and e can be swapped.
δ–i graph: one minimum at i = e
| Condition | Result |
|---|---|
| δm = A | μ = 2 cos(A2), so √2 < μ < 2 |
| μ = cot(A2) | δm = 180° − 2A |
THIN PRISM
9.7.3 Small angle A
- Glass prism (μ = 1.5) in water: δ falls to one-fourth of its value in air.
- Hollow prism filled with liquid: μl = 1 + δA.
NORMAL INCIDENCE AND EMERGENCE
9.7.4 One face at 0°
| Case | Condition | Result |
|---|---|---|
| normal incidence | i = 0, r₁ = 0 | r₂ = A, sin e = μ sin A |
| normal emergence | e = 0, r₂ = 0 | r₁ = A, sin i = μ sin A |
| thin prism, normal emergence | — | i = μA |
GRAZING AND NO EMERGENCE
9.7.5 TIR at the second face
Grazing emergence
- Grazing emergence: r₂ = C, so r₁ = A − C and sin i = μ sin(A − C).
- No emergence for any i when A > 2C.
- With normal incidence, no emergence when μ > cosec A.
SILVERED PRISM
9.7.6 Ray retraces its path
Ray returns along the same path
- The ray must strike the silvered face normally, so r₁ = A.
- μ = sin isin A.
- If i = 2A, then μ = 2 cos A.
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Maximum deviation
Grazing incidence
- i = 90° ⇒ r₁ = C, r₂ = A − C.
08
CONCEPT
Dispersion, Aberration & Scattering
In one line
White light splits into colours because μ depends on wavelength: violet bends most, red least.
White light splits into colours because μ depends on wavelength: violet bends most, red least.
DISPERSION
9.8.1 Splitting of white light
Violet deviates more than red
- μviolet > μred ⇒ δviolet > δred.
- Speed in glass: vviolet < vred.
- Same angle of incidence ⇒ different angles of refraction for each colour.
- Mean μ = μV + μR2.
- ω depends only on the material, not on A.
COMBINATION OF PRISMS
9.8.2 Crown and flint prisms
Two prisms placed opposite to each other
| Aim | Condition |
|---|---|
| dispersion without deviation | (μ₁ − 1)A₁ = (μ₂ − 1)A₂ |
| deviation without dispersion (achromatic) | ω₁δ₁ + ω₂δ₂ = 0 |
CHROMATIC ABERRATION
9.8.3 Colours focus at different points
fV < fR
- μV > μR ⇒ fV < fR (convex lens).
- Image of a white object is coloured and blurred.
- Removed by an achromatic doublet: convex crown + concave flint.
SPHERICAL ABERRATION
9.8.4 Point object, blurred image
Marginal and paraxial rays
- Marginal rays focus nearer the lens than paraxial rays.
- The smallest blur patch is the circle of least confusion.
- Reduced by stops, or by a plano-convex lens.
RAINBOW
9.8.5 Dispersion in rain drops
| Primary | Secondary | |
|---|---|---|
| inside a drop | 2 refractions + 1 TIR | 2 refractions + 2 TIR |
| angle at the eye | ≈ 42° | ≈ 51° (above primary) |
| colours | red outside, violet inside | reversed, fainter |
- A rainbow is seen with the sun behind the observer.
- Interference plays no part.
SCATTERING
9.8.6 Why the sky is blue
- Blue is scattered most ⇒ the sky looks blue.
- At sunrise and sunset the sun looks red.
- Clouds (large drops) scatter all colours equally ⇒ white.
- Danger signals are red: least scattered.
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Other defects of images
- Coma: a point object off the axis gives a comet-shaped image.
- Curvature: best image lies on a curved surface, not a plane.
- Distortion: magnification differs across the object; straight lines look curved.
- Astigmatism: image of an off-axis point spreads along the axis.
- Chromatic aberration: fR − fV = ωf, where f = √(fRfV).
More on scattering
- Elastic (Rayleigh): wavelength unchanged.
- Inelastic (Raman effect): scattered light changes wavelength.
Colours of objects
- Opaque objects: colour by selective reflection (a rose reflects red).
- Transparent objects: colour by selective transmission (red glass passes red).
- Spectral primary colours: red, green, blue (together: white).
- Pigment primary colours: red, yellow, blue (together: black).
Spectra
- Emission spectrum: light given out by a source — continuous (hot solids), line (atoms), band (molecules).
- Absorption spectrum: dark lines or bands where the medium absorbs light.
- Fraunhofer lines: dark lines in sunlight, absorbed by gases in the sun’s atmosphere.
- Spectrometer: collimator + prism table + telescope; measures μ of a prism or liquid.
- Direct vision spectroscope: n crown and (n − 1) flint prisms give dispersion without deviation.
09
CONCEPT
Human Eye & Microscopes
In one line
A microscope makes a small near object look bigger by increasing the angle it subtends at the eye.
A microscope makes a small near object look bigger by increasing the angle it subtends at the eye.
HUMAN EYE
9.9.1 In short
- Eye lens forms a real, inverted image on the retina.
- Ciliary muscles change its focal length (accommodation).
- Normal eye: near point D = 25 cm, far point ∞.
- Persistence of vision ≈ 110 s.
| Defect | Correction |
|---|---|
| myopia (far point closer than ∞) | concave lens, f = −(far point) |
| hypermetropia (near point beyond 25 cm) | convex lens |
| presbyopia (old age) | bifocal lens |
| astigmatism | cylindrical lens |
SIMPLE MICROSCOPE
9.9.2 One convex lens of short focal length
Object inside F: virtual, erect, enlarged image
- Also called a magnifying glass or reading lens.
- Smaller f ⇒ larger M.
- fred > fblue ⇒ M is smaller in red light.
COMPOUND MICROSCOPE
9.9.3 Objective + eyepiece
Final image A″B″: virtual, inverted
- Objective: small f and small aperture.
- Eyepiece: larger f and larger aperture.
- Objective gives a real, inverted, enlarged image.
- Final image is virtual, inverted, enlarged.
- Larger M needs small fo and small fe.
- Longer tube ⇒ larger M.
RESOLVING POWER
9.9.4 Of a microscope
- Use shorter λ or oil between object and objective (larger μ) to raise RP.
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Parts of the eye
Human eye
- Eye lens behaves as a convex lens (μ ≈ 1.437).
- Yellow spot: most sensitive; blind spot: no sensitivity (optic nerve).
- Resolving limit of the eye ≈ 1′ = (160)°.
- Binocular vision: seeing with two eyes gives depth.
Power of correcting lenses
- Myopia, far point d: concave lens, f = −d.
- Can see up to x, wants to see up to y: f = xyx − y.
- Hypermetropia, near point d: convex lens, f = dDd − D, P = d − DdD.
Camera
- Time of exposure t ∝ (f-number)²; for fixed aperture, I t = constant.
- Larger f-number ⇒ smaller aperture ⇒ longer exposure, larger depth of focus.
Simple microscope held at distance a from the eye
10
CONCEPT
Telescopes & Resolving Power
In one line
A telescope makes a distant object subtend a larger angle at the eye: it looks nearer, not bigger.
A telescope makes a distant object subtend a larger angle at the eye: it looks nearer, not bigger.
ASTRONOMICAL TELESCOPE
9.10.1 Refracting type
Normal adjustment: final image at ∞
- Objective: large f and large aperture.
- Eyepiece: small f and small aperture.
- Final image is virtual, inverted and small.
- High M ⇒ large fo, small fe.
- Doubling fe halves M.
OTHER TELESCOPES
9.10.2 Erect images
| Telescope | Length | Image |
|---|---|---|
| astronomical | fo + fe | inverted |
| terrestrial (erecting lens of focal length f) | fo + 4f + fe | erect |
| Galilean (concave eyepiece) | fo − fe | erect |
REFLECTING TELESCOPE
9.10.3 Concave mirror as objective
Light reflected to an eyepiece by a secondary mirror
- No chromatic aberration (mirrors reflect all colours alike).
- Parabolic mirror ⇒ no spherical aberration.
- A large mirror is easier to make and support than a large lens.
- The secondary mirror sends light out of the tube to the eyepiece.
RESOLVING POWER
9.10.4 Seeing two close stars as two
- a = diameter (aperture) of the objective.
- Large aperture ⇒ higher resolving power and brighter image.
- RP does not depend on the focal length.
- RP ∝ 1λ.
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Terrestrial and Galilean telescopes
| Telescope | M (normal) | M (image at D) | Length |
|---|---|---|---|
| terrestrial | fofe | fofe(1 + feD) | fo + 4f + fe |
| Galilean | fofe | fofe(1 − feD) | fo − fe |
Brightness and binoculars
- D = diameter of the objective, d = diameter of the eye pupil.
- Binocular: two telescopes side by side with totally reflecting prisms; erect image, shorter tube, 3D view.
Photometry
- Radiant flux R: total energy given out per second (W).
- Luminous flux φ: visible light given out per second (lumen).
- Luminous efficiency η = φR.
EXAM-DAY CARD
Just see this before the exam
1v + 1u = 1f
mirror
μ = cv = sin isin r
Snell
sin C = 1μ
TIR
1v − 1u = 1f
thin lens
δ = (μ − 1)A
thin prism
M = fofe
telescope
FORMULA SHEET
Whole chapter on one page
Mirrors
i = r, δ = 180° − 2i
n = 360°θ − 1
f = R2, 1v + 1u = 1f
m = −vu
Refraction
μ = cv, μ₁ sin i = μ₂ sin r
d = t sin(i − r)cos r
happ = Σ tμ
x = t(1 − 1μ)
TIR
sin C = 1μ
denser → rarer, i > C
r = h√(μ² − 1)
tan ip = μ
Lenses
μ₂v − μ₁u = μ₂ − μ₁R
1f = (μ − 1)(1R₁ − 1R₂)
1v − 1u = 1f, m = vu
P = P₁ + P₂ − dP₁P₂
Prism & colours
A = r₁ + r₂, δ = i + e − A
μ = sin(A + δm2)sin(A2)
δ = (μ − 1)A
ω = μv − μrμ − 1
Instruments
simple: M = 1 + Df
compound: M ≈ (Lfo)(Dfe)
telescope: M = fofe
dθ = 1.22λD
TOP MISTAKES
Avoid these = easy marks
MISTAKE ✗
Dropping the signs of u, v, f
Lens in liquid: using μ instead of μμl
TIR from rarer to denser
Cut lens: f always halves
CORRECT ✓
Measure from P; along light: +
1fl = (μμl − 1)(1R₁ − 1R₂)
TIR only denser → rarer, i > C
Along axis: same f; across: 2f